Rust Bucket
Role: Design Lead, Technical artist, gameplay programmer
Rust Bucket is a third-person, platformer shooter with sci-fi and technological themes, as well as parody elements, cartoon humor, and violence.
Rust Bucket, an old construction bot, takes on the task of kicking the evil megacorporation S.P.A.M. Co. out of his home city.
Collect currency to spend on weapons and items to fight back against the onslaught of spambots, using their own weapons against them, picking up pieces of defeated bots as you go. Adapt and grow as you defend your home city.
Contributions: Story Pitch & Conceptualization, Shaders, Particle Systems, Player character movement, Breakables, Stationary Enemy Turrets, Field of View, VFX Scripting, Animation programming, Inverse Kinematics