Dragon’s Breath
Role: Programmer, Level Designer, Particle Effects
A 3D platformer game, you play as a mischeivous dragon who is plundering the fairy realms for their power crystals
Contributions: Level layout and conceptualization, player character controller, enemy behavior, power ups, save and checkpoint system, collectible scripting, obstacle and environment scripting, UI programming and layout, some particle systems and effects
























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Avoid and destroy obstacles in your path as you make your way through fairy land
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Navigate magical floating platforms
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Collect power ups that make you temporarily invincible
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Collect powerups that give you super speed
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Defeat enemies to collect the treasure they guard
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Explore the realm to see what mysteries it might hide
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Pick up as much treasure as you can
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Use your flame breath to defeat the fairies, and uncover hidden treasure