Homewrecker
Role: Textures, Particle Systems, Shaders, Implementation of Tech Art, Texture Photography
Developed by a committed team of programmers and artists, homewrecker is a game where you are forced to destroy your own gaudy possessions by a trickster spirit.
Have fun destroying ridiculously overpriced items and working your way through puzzles as you attempt to beat the tricksters game.
Contributions: Particle system behavior, shader scripting, coded implementation of triggers for VFX, lighting, level texturing