Homewrecker
Role: Textures, Particle Systems, Shaders, Implementation of Tech Art, Texture Photography
Developed by a committed team of programmers and artists, homewrecker is a game where you are forced to destroy your own gaudy possessions by a trickster spirit.
Have fun destroying ridiculously overpriced items and working your way through puzzles as you attempt to beat the tricksters game.
Contributions: Particle system behavior, shader scripting, coded implementation of triggers for VFX, lighting, level texturing
































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Find things to destroy in your home based on the guidance of the trickster
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Wander through interdimensional and teleportational portals
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Defy the laws of gravity, and break your precious chandelier
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Complete puzzles and try not to mess up, or you may have to restart
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Find keys in all the rooms in order to escape
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Finally escape the mansion
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Leave through the exit portal










