Homewrecker

 

Role: Textures, Particle Systems, Shaders, Implementation of Tech Art, Texture Photography

 
 

Developed by a committed team of programmers and artists, homewrecker is a game where you are forced to destroy your own gaudy possessions by a trickster spirit.

Have fun destroying ridiculously overpriced items and working your way through puzzles as you attempt to beat the tricksters game.

 
 
 

Contributions: Particle system behavior, shader scripting, coded implementation of triggers for VFX, lighting, level texturing

 
 
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